Kiwi Tag
Sports Draw
Kiwi Tag Season Draw Term 1.pdf
KIWI TAG GAME RULES
The Basics
1 - Game time, 15 minutes each half, no halftime break
2 - Maximum 8 players on the field at once
3 - 12 players maximum per team per game
4 - Unlimited subbing
5 - Place kick on the halfway to start the game (any height)
6 - Ball must travel at least 5 metres forward on kick off, if ball is touched inside that, offending team penalised that touches it, if not touched kicking team penalised.
7 - If ball is kicked out on the full from kick off, penalty against kicking team on halfway in middle of the field
8 - If the ball is kicked at kickoff & bounces over goal line, dropout goal line in middle by defending team
9 - If ball bounces at kickoff then goes into touch, kicking team plays ball 5 metres in from where it left field
10 – A Tag is initiated when a defender takes 1 or 2 tags off belt of player with the ball
11 – Tagger calls held and drops the tag (don't throw away) as soon as its initiated
12 – Tagged player plays the ball (with foot) where tag was dropped/placed by defender
13 - You have 6 chances of scoring, otherwise handover
14 - The ball has to be played backwards with the foot (rugby league style)
15 - The opposition have to be at least 5 metres back from the play the ball
16 - There is no marker at the play the ball area, dummy half can run with the ball & score but if tagged, handover
17 - Opposition can move defensive line up once ball is touched by dummy half
18 - There will be no fending or tackling by attacking or defending team
19 - A stationary defender has right of way, if ball runner runs into stationary defender, penalty tap
20 - No bomb (above the shoulder) kicking in general play
21 - Diving to score is illegal unless opposition are no closer than 3 metres from scorer
22 - You can grubber kick anytime after the 4th tag has been initiated
23 - The ball has to be carried over the line to score, no in goal kicks
24 - If the ball rolls over goal line at any time, dead ball, tap 5 metres out from goaline, middle of the field by defending team, if taken back by defending team, dropout goal line
25 - Any knock ons, handover to opposition, unless opposition gain ball, zero tag
26 – If player is tagged inside 5 metres of goaline, player must go back 5 metres from goaline to play ball
27 - Any unnecessary foul or rough play will result in penalty against offending team
28 – All penalties are tap kicks with foot
29 – Teams have 5 minutes to be on field with minimum 5 players after starting hooter, otherwise default
30 – There are no limits to males/females in each team
31 – No team can use players from other registered teams in same grade at any time
32 - Referee's decisions & scorecard is final, no matter what
33 – Field size, 30 metres wide by 68 metres in length